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Gran Turismo By Numbers
![]() Gran Turismo 3 General Discussions
![]() Unofficial MK's GT3 Garage Editor update (Page 1)
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| Author | Topic: Unofficial MK's GT3 Garage Editor update |
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Santiago22 1st Lieutenant Posts: 1943 |
I've been screwing around with MK's GT3 Garage Editor and I've made a updated version of the GT3gE304.ini, which contains the comments for the 304 Editing section of MKGE (where it shows the Game Status: days, cash on hand, races won, etc.). I was wondering if anyone would be interested in a copy of the file. I'll put it on my webspace if anyone wants it. MK's Garage Editor (v38) is here: GT3gEditV38.zip Updated 304 Editing info (remove .txt extension when installing): GT3gE304.ini.txt
Button's Brigade - The track is ours. You may have it when we're done. - Youth and treachery will overcome old age and experience. - [This message has been edited by Santiago22 (edited 08-25-2004).] IP: Logged |
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Moppie 1st Lieutenant Posts: 1545 |
Eh? It sounds interesting, but what does it do? ------------------ IP: Logged |
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Santiago22 1st Lieutenant Posts: 1943 |
If you go into the 304 Editor (Game Status area) of MK's program v38, there's quite a few lines that are marked with a ?, e.g., MK didn't know what the line meant. I changed the lines once I confirmed what they were, and made some editing changes to make the data easier to understand. Nothing major, just to make that area simpler to use. It's by no means a final version, I'm still poking around at it... IP: Logged |
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mobilechicane 1st Lieutenant Posts: 398 |
yes please i'll be your 'beta-tester' or some such pc-geek speek ------------------ IP: Logged |
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GT3mich Officer of the Bridge Posts: 5171 |
I'm interested too! ------------------ IP: Logged |
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GT3mich Officer of the Bridge Posts: 5171 |
Shouldn't you find a geek job instead of your current profession? It would pay more. ------------------ IP: Logged |
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Santiago22 1st Lieutenant Posts: 1943 |
quote: It would pay a lot more, but tech jobs aren't really stable right now, whereas I can stay at my current job for as long as I want. Great thing about fast food places is they almost never go out of business
Save to the folder where GT3gEdit.exe is. Take the .txt off when you save it and replace the GT3gE304.ini file that's there. Rename the original file if you think you might want to switch back. Thanks, guys! Now, anybody in a team other than Button's Brigade want one too? *lol* [This message has been edited by Santiago22 (edited 03-22-2004).] IP: Logged |
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player2 1st Lieutenant Posts: 2536 |
OK, I found only three threads here with "MK" in the title, and this seemed the closest to a useful MK's Garage Editor discussion. The great W. Gate (no, not Miscro$oft - Button's Brigade!) has determined that the required adjustment to convert a bought car to a prize car (ie. eliminate run-in) is: 480=-1149628589 Simply transfer garage to PC via X/Shark-port, read garage, export the car as .ini file, edit line '480' of .ini file, import .ini file, write garage, and restore garage via port. Just wanted to make a permanent record of this insight. IP: Logged |
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Santiago22 1st Lieutenant Posts: 1943 |
Thanks WasteGate & P2 ![]() ------------------ IP: Logged |
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WasteGate 1st Lieutenant Posts: 814 |
quote: Technically changing this line does not convert a bought car to a prize car. What it does it to put 301km of engine wear onto the car. This will see a bought car right through the running-in period into it's max bhp zone. If applied to a proper prize car it will eat up 301km of your 500km optimum life. So be careful. Anyway, it's an easier and quicker way of obtaining a run-in car for those Spot Races. W. Gate !!! Nice one P2. LOL. IP: Logged |
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WasteGate 1st Lieutenant Posts: 814 |
I think I can help you out with another line on the GT3gE304.ini 36=Total Number Of Cars Ever Owned OK, so it's not at all useful, but you can't have everything. IP: Logged |
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eggmann 1st Lieutenant Posts: 1540 |
"Stolen" from Heydu of GTP: ![]() [GT3CarData] 292= Front DF..DF settings really depend on the amount of HP and how The original thread is here: http://www.gtplanet.net/forum/showthread.php?postid=489653#post489653 [This message has been edited by eggmann (edited 03-23-2004).] IP: Logged |
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WasteGate 1st Lieutenant Posts: 814 |
quote: -1 seems to work as well, and is quite a lot easier to remember. I did think -1 reset the engine wear to 'as new' but, quite obviously, I was wrong. IP: Logged |
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eggmann 1st Lieutenant Posts: 1540 |
468= Fittment 2..Eliminating fittment values will allow any car to 472= Fittment 3..rally Hmm... F1's in rally, that sounds interesting. IP: Logged |
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Santiago22 1st Lieutenant Posts: 1943 |
quote: I think you're dead on for this one... I'll update the file in the near future. ------------------ IP: Logged |
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reddog78 1st Lieutenant Posts: 1052 |
Ryan, someone (in fact) DID make an F1 car run in the dirt. I downloaded it from the GTH forum about a year or so ago and couldn't believe my eyes.....but, there it was: an F1 car running on a Rally track. I've got the ini file if you want me to send it to you. ------------------ Ready to race.....win or lose, the object is to have FUN!! reddog78 IP: Logged |
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LaughteranDMirth 1st Lieutenant Posts: 1149 |
NoQuarter has I believe some top times in the RacingLine hybrids database with the F1 Rally Car. ------------------ GTBN Mudslingers ARC #2 IP: Logged |
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Psyfalcon 1st Lieutenant Posts: 1792 |
Err... is there someway to clear off the arcade races on a fresh gamesave? I built my hybrid on another memory card and dont want to go and whave to send hte car off to my good card. IP: Logged |
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player2 1st Lieutenant Posts: 2536 |
I believe VB did this yesterday. (VB?) IP: Logged |
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WasteGate 1st Lieutenant Posts: 814 |
quote: Yes you can. Load your game into MKs, then click on the Edit menu and select 304 Editing. Now change the following lines: And don't forget to write the garage back again. That should do the trick. IP: Logged |
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Psyfalcon 1st Lieutenant Posts: 1792 |
Now of course, I dont have an edit menu. What version is everyone running? And where to find it. IP: Logged |
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WasteGate 1st Lieutenant Posts: 814 |
I'm using v38 available here: http://www.gtplanet.net/forum/t-28735.html IP: Logged |
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Psyfalcon 1st Lieutenant Posts: 1792 |
v20 is a bit out dated ![]() IP: Logged |
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Santiago22 1st Lieutenant Posts: 1943 |
quote: OWNED!
[This message has been edited by Santiago22 (edited 04-01-2004).] IP: Logged |
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Santiago22 1st Lieutenant Posts: 1943 |
quote: Does that set them all unlocked? ------------------ IP: Logged |
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Psyfalcon 1st Lieutenant Posts: 1792 |
Yes it does ![]() IP: Logged |
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reddog78 1st Lieutenant Posts: 1052 |
I tried that.....it didn't work at all. ------------------ Ready to race.....win or lose, the object is to have FUN!! reddog78 IP: Logged |
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reddog78 1st Lieutenant Posts: 1052 |
Just discovered something on the subject of setting the lines to 6 and 1 on down.....to get the cars (in addition to the tracks), you need to set the yes/no something? lines to 1 in order to collect all the cars in Arcade Mode....otherwise, you will only get the tracks....and not the cars that are unlockable as a result. ------------------ Ready to race.....win or lose, the object is to have FUN!! reddog78 [This message has been edited by reddog78 (edited 04-02-2004).] IP: Logged |
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VB Officer of the Bridge Posts: 1115 |
Just love this thread! Shame it didn't come about a while back. Nothing before it's time! Think that question directed to me by p2 has been answered! IP: Logged |
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reddog78 1st Lieutenant Posts: 1052 |
Indeed it has. ------------------ Ready to race.....win or lose, the object is to have FUN!! reddog78 IP: Logged |
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NumbOne 1st Lieutenant Posts: 777 |
I have recently gotten a copy of MK’s program. It is a lovely utility and I like it very much. It is reasonably easy to use but it doesn’t quite make it to being user-friendly. As an example I don’t understand how “304 Editing” is in anyway evocative of editing the game accomplishments section of the save-file. I still haven’t figured out what 102’s (or possibly it’s 408) are. In the help file under “Other stuff” it discuses some of the options that can be set in the [Globals] section of the GT3gEdit.ini file. One of the options is “Force102” and I have copied and pasted what it had to say about that below. “Force102 This statement is ambiguous, not a good thing in a help file. It would seem most likely that it is discussing a cars 102 value, whatever that might be, and that it would be listed in line number 408 in the exported car file. It has left open the interpretation that it is discussing the value of something listed on line number 102 of something that might have a value of 408. Upon examination the second, less likely, possible interpretation has to be removed to an even lower level of likelihood because 102 isn’t devisable by 4 and the lines in a exported car file increment by 4 so there is no line number 102. I can’t rule it out entirely because the first, and now much more likely, interpretation doesn’t make a great deal more sense. There is a line number 408 but it is referenced as referring to the “Rear LSD Init” setting and seems to do so. I can’t figure out why an LSD setting would be referred to by the cryptic term “102” but then again I don’t get “304 Editing” either. If the statement weren’t ambiguous I would at least be more certain of what it was that I didn’t understand.
The word Fittment isn’t a good choice for what to call this registry. First off, I don’t think “Fittment” is actually a word, but “fitment” is. Fitment means fittings or equipment, but it isn’t a word in common use today. The term “Junk in the Trunk” is descriptive but it’s to long. Perhaps “Trunk Junk” for the US and “Bonnet Bric-a-brac” for EU would work. ------------------ IP: Logged |
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Moppie 1st Lieutenant Posts: 1545 |
LOL! That was beutiful Numbeone. IP: Logged |
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VB Officer of the Bridge Posts: 1115 |
An hour to work it out. Must have been two to write this down. In my opinion... the two were priceless! Thank you. ![]() For the record, I'm confused too and I've played with it a few times already. IP: Logged |
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NumbOne 1st Lieutenant Posts: 777 |
I have gotten somewhere with that 102 thing. There is line that is named 102 when you are examining a car in your saved-garage using this utility. I believe that this line is saved to line number 508 in an exported-car file. I still have no idea what the information in 102 represents or is used for. I don’t have a clue why you might want it to get it’s values from the [Globals] or when you might want it not to do that. Having spent more time on this than pride will permit me to admit, I am going to declare a victory. I now think that I have a good idea of what it is that I don’t understand. ------------------ IP: Logged |
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Moppie 1st Lieutenant Posts: 1545 |
However, according to your quote: quote: You already know what you don't understand, and with out getting into arugments about semantics and metaphysical theories of knowledge, having knowledge implies an understanding. So your above statement is Im afraid a contridiction, and therefore false. quote: Which would imply knowledge of your own inablity to understand, and point you in the right direction to finding the understanding you seek. IP: Logged |
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NumbOne 1st Lieutenant Posts: 777 |
I’m not at all sure that I understood that. ------------------ IP: Logged |
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Silinder Crew Member Posts: 52 |
OK...Xport arrived and working ![]() But....I tried editing the cash using MK's editor, but the amount of money doesnt change! I can import cars ok though IP: Logged |
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Santiago22 1st Lieutenant Posts: 1943 |
open the editor load a garage edit / 304 editing click the box to the left of "Money on Hand" hth ------------------ IP: Logged |
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Silinder Crew Member Posts: 52 |
DOH! Thanks Santiago22. I thought thats what I had done, but...sigh ------------------ IP: Logged |
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Santiago22 1st Lieutenant Posts: 1943 |
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