UBBFriend: Email This Page to Someone!
  Gran Turismo By Numbers
  Gran Turismo 3 General Discussions
  GT3 Trivia (Page 4)

Post New Topic  Post A Reply
profile | register | preferences | faq | search

This topic is 5 pages long:   1  2  3  4  5  next newest topic | next oldest topic
Author Topic:   GT3 Trivia
Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 04-06-2004 08:44 PM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
I guess that's true, but I always figured LM was short for Le Mans... I mean, I've never heard it used in conjunction with something other than Le Mans.

IP: Logged

The Missing Link
1st Lieutenant

Posts: 137
From:Brampton, Canada
Registered: Jul 2003

posted 04-06-2004 09:11 PM     Click Here to See the Profile for The Missing Link     Edit/Delete Message Reply w/Quote
Maybe its like so many other acronyms 'tacked' onto cars, and doesn't necessarily imply Le Mans?

Limited Model?

IP: Logged

Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 04-07-2004 01:33 AM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
Only problem with that theory I think is it's tacked on to many models from many manufacturers.

Mazda RX-7 LM Race Car
Subaru Impreza LM Race Car
Toyota Altezza LM Race Car
Honda S2000 LM Race Car
Mitsubishi FTO LM Race Car

------------------
Santiago22
Button's Brigade #92 GTRCLite 2004 - The team's the thing.
[ aim: redline652 | icq: 8267515 | web: http://www.santiago22.com/ ]

IP: Logged

Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 04-12-2004 09:28 AM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
In the Car Class selection screen under Arcade Mode, where it has the C, B, A, S, Rally, and Garage icons, highlight S but don't enter.

Wait a few seconds for the names of the cars to start scrolling by on the left. Notice the line that says "PENZOIL GTR", missing one N from Pennzoil.

(NTSC:USA,CDN)

------------------
Santiago22
Button's Brigade #92 GTRCLite 2004 - The team's the thing.
[ aim: redline652 | icq: 8267515 | web: http://www.santiago22.com/ ]

IP: Logged

WasteGate
Officer of the Bridge

Posts: 967
From:Berkshire, England
Registered: Dec 2002

posted 04-14-2004 11:18 AM     Click Here to See the Profile for WasteGate     Edit/Delete Message Reply w/Quote
I don't know if anyone has already come across this, and whether it's a PAL problem only but:

Buy a VW Beetle 2.0
Buy the NA3 tune-up
Buy all other tune-ups including Racing Muffler and...
...the last one you buy will decrease the power.

This works whichever one you do last. I can only assume this is a "bug". Geddit?

IP: Logged

Sukerkin
Officer of the Bridge

Posts: 3037
From:Staffordshire, England
Registered: Jul 2002

posted 04-14-2004 11:44 AM     Click Here to See the Profile for Sukerkin     Edit/Delete Message Reply w/Quote
:groan:

Oi WG ... bad automotive puns are my balliwick :lol:

------------------
Asphalt Kannibals
Did somebody mention TVR's?

IP: Logged

Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 04-14-2004 02:28 PM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
quote:
Originally posted by WasteGate:
Buy a VW Beetle 2.0
Buy the NA3 tune-up
Buy all other tune-ups including Racing Muffler and...
...the last one you buy will decrease the power.

CONFIRMED - NTSC U/C

Only happens w/ NA3 though.

------------------
Santiago22
Button's Brigade - GTRCLite 2004 CHAMPIONS - The team's the thing.
[ aim: redline652 | icq: 8267515 | web: http://www.santiago22.com/ ]

IP: Logged

Tony Randall
1st Lieutenant

Posts: 362
From:wandering lost
Registered: Oct 2001

posted 04-14-2004 09:54 PM     Click Here to See the Profile for Tony Randall     Edit/Delete Message Reply w/Quote
Too lazy to read the whole thread so sorry if its been mentioned before.

Anyone remember the bird in the opening sequence of GT1.. It was sitting on the lights gantry and flew off. Well it's in GT3 too, just hard to spot. in the Arcade mode page,( where it says single race, free run etc), watch the red letter "A" of "arcade mode" top left of the screen it flies by it. pretty trivial huh?

[This message has been edited by Tony Randall (edited 04-14-2004).]

IP: Logged

MasterGT
Crew Member

Posts: 13
From:Toronto, Ontario, Canada
Registered: Feb 2004

posted 04-18-2004 01:54 AM     Click Here to See the Profile for MasterGT     Edit/Delete Message Reply w/Quote
In the Pro Avant Garde two-race series, there is a spelling error of "Avant Grade" below the scripted title.

I still haven't won the second race... maybe I'm distracted.

Cheers,

MasterGT

IP: Logged

player2
1st Lieutenant

Posts: 3797
From:Beds, UK
Registered: Jun 2002

posted 04-21-2004 11:49 AM     Click Here to See the Profile for player2     Edit/Delete Message Reply w/Quote
In the NTSC edition of GT3 it is possible to win 100% of GT3 driving only fifteen of your garage cars.

In the PAL edition, it is necesary to drive a minimum of sixteen garage cars to win 100%.

PS. Unless you know different?

[This message has been edited by player2 (edited 04-21-2004).]

IP: Logged

wayn¤z
1st Lieutenant

Posts: 489
From:Baxter, Vic, Australia
Registered: May 2004

posted 05-14-2004 03:56 AM     Click Here to See the Profile for wayn¤z     Edit/Delete Message Reply w/Quote
Hello, i'm new. I've got GT1,2 &3.
In my opinion i think it's the best racing game money can by. **curiosity** what is fastest lap time around Deep Forest, (54.008, Polyphony001)

IP: Logged

VB
Officer of the Bridge

Posts: 1387
From:London, England
Registered: Jun 99

posted 05-14-2004 11:29 AM     Click Here to See the Profile for VB     Edit/Delete Message Reply w/Quote
wayn¤z, hi and welcome to the numbers.

To be truthful this is not the place you should be asking this sort of question - bad form for sure. No biggy this time.

I think someone has done a 48.5 in a Poly 001!

If you need to ask any more questions like this and you can't find any answers after using the seach button then start a thread or ask it in a related post. Someone will get to you in good time and it keeps everything relative.

Again welcome and enjoy your stay.

IP: Logged

VB
Officer of the Bridge

Posts: 1387
From:London, England
Registered: Jun 99

posted 05-14-2004 11:29 AM     Click Here to See the Profile for VB     Edit/Delete Message Reply w/Quote
Then I go and double post.

[This message has been edited by VB (edited 05-14-2004).]

IP: Logged

Famine
1st Lieutenant

Posts: 247
From:Yorkshire
Registered: Feb 2003

posted 05-16-2004 03:02 AM     Click Here to See the Profile for Famine     Edit/Delete Message Reply w/Quote
quote:
Originally posted by WasteGate:
I don't know if anyone has already come across this, and whether it's a PAL problem only but:

Buy a VW Beetle 2.0
Buy the NA3 tune-up
Buy all other tune-ups including Racing Muffler and...
...the last one you buy will decrease the power.

This works whichever one you do last. I can only assume this is a "bug". Geddit?


I should point out that not only does the VW Beetle 2.0's "Sports ROM" mod decrease the car's power, it also makes the car incapable of revving between 1,000 and 2,500 rpm.

Spook!

------------------
I refuse to have a battle of wits with an unarmed opponent

IP: Logged

wayn¤z
1st Lieutenant

Posts: 489
From:Baxter, Vic, Australia
Registered: May 2004

posted 05-16-2004 06:26 AM     Click Here to See the Profile for wayn¤z     Edit/Delete Message Reply w/Quote
does anyone know how many tracks in the GT's r made up & how many r made up??

IP: Logged

Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 05-16-2004 02:10 PM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
quote:
Originally posted by Famine:
I should point out that not only does the VW Beetle 2.0's "Sports ROM" mod decrease the car's power, it also makes the car incapable of revving between 1,000 and 2,500 rpm.

Spook!


Does this mean you can stall it on the grid?

------------------
Santiago22
Button's Brigade - GTRCLite 2004 CHAMPIONS - The team's the thing.
[ aim: levin racer 22 | icq: 8267515 | web: http://www.santiago22.com/ ]

IP: Logged

Psyfalcon
1st Lieutenant

Posts: 1824
From:UVM
Registered: Apr 2002

posted 05-16-2004 02:25 PM     Click Here to See the Profile for Psyfalcon     Edit/Delete Message Reply w/Quote
It wont stall but it takes 5 seconds to rev upto 2500 or so.

If the Beetle ROM is placed in a hybrid car, the hybrid wont rev.

IP: Logged

Famine
1st Lieutenant

Posts: 247
From:Yorkshire
Registered: Feb 2003

posted 05-19-2004 05:42 PM     Click Here to See the Profile for Famine     Edit/Delete Message Reply w/Quote
quote:
Originally posted by wayn¤z:
does anyone know how many tracks in the GT's r made up & how many r made up??


Two aren't made up, and two aren't made up. The two "real" tracks are Laguna Seca and Cote d'Azur (the Monaco F1 track), but both use some artistic licence. The three Tokyo tracks (R11, R5, R246) are all based on real streets, as is the Seattle track. I've seen no evidence for the Rome circuit being based on real streets, but it wouldn't surprise me.

All the others are totally made up - although some claim the Super Speedway is based on the Twin-Ring Motegi track, High Speed Ring (from GT1/GT2) is supposedly based on Fuji Speedway (which is in GT4) and Apricot Hill bears a similarity to a mirrored Sugu.

IP: Logged

Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 05-19-2004 08:19 PM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
quote:
Originally posted by Famine:
Two aren't made up, and two aren't made up. The two "real" tracks are Laguna Seca and Cote d'Azur (the Monaco F1 track), but both use some artistic licence. The three Tokyo tracks (R11, R5, R246) are all based on real streets, as is the Seattle track. I've seen no evidence for the Rome circuit being based on real streets, but it wouldn't surprise me.

All the others are totally made up - although some claim the Super Speedway is based on the Twin-Ring Motegi track, High Speed Ring (from GT1/GT2) is supposedly based on Fuji Speedway (which is in GT4) and Apricot Hill bears a similarity to a mirrored Sugu.


Rome Circuit is indeed based on real streets. Apparently Famine did not read page 2 of this thread, whic contained this link: http://tinyurl.com/sj91

However, I have never heard any evidence supporting the real-life existence of SS Routes 5 or 11. Famine, care to enlighten us?

------------------
Santiago22
Button's Brigade - GTRCLite 2004 CHAMPIONS - The team's the thing.
[ aim: levin racer 22 | icq: 8267515 | web: http://www.santiago22.com/ ]
Check out:
[ Driver Bios | GTBN T-Shirts | GTBN IRC Chat | GTBN F1 Fantasy League ]
[ Online Racing | GT3 Trivia | The X-Port Thread | GT4 Discussions ]

IP: Logged

Famine
1st Lieutenant

Posts: 247
From:Yorkshire
Registered: Feb 2003

posted 05-20-2004 03:36 PM     Click Here to See the Profile for Famine     Edit/Delete Message Reply w/Quote
Dial-up. Sue me. I'll add it to my list of knowledge, for future reference...

SSR5 and SSR11 are both in Tokyo, along with R246. I've never bothered to search out maps of them though. I might try at work tomorrow...


Edit: Okay, I looked at work today and found both roads in Tokyo (not much of a shock), but I didn't get a chance to trace the routed of the tracks properly as the server went and crashed... Grrr..

[This message has been edited by Famine (edited 05-21-2004).]

IP: Logged

WasteGate
Officer of the Bridge

Posts: 967
From:Berkshire, England
Registered: Dec 2002

posted 06-22-2004 06:17 AM     Click Here to See the Profile for WasteGate     Edit/Delete Message Reply w/Quote
I recently found a bug you guys might be interested in, though it only applies to wheel users.

Set the wheel to Simulation mode in the options and run a Simulation mode (GT mode) Rally race in a powerful FR car at SS R5 Wet with no TCS or ASM. Running around in qualifying it's easy to use the wheel to correct slides, but once you run in the race it's almost impossible to collect a large slide before you spin.

My conclusion is that the wheel will not go into Sim mode for qualifying, even though it does in the race for the same meeting.

IP: Logged

wayn¤z
1st Lieutenant

Posts: 489
From:Baxter, Vic, Australia
Registered: May 2004

posted 08-05-2004 05:17 AM     Click Here to See the Profile for wayn¤z     Edit/Delete Message Reply w/Quote
LOL...
Hey me just found out what the Escudo sounds like at 800km/h...
Me really unsure how it sounds (or how to describe it), he he strangled cat....

IP: Logged

Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 08-05-2004 01:41 PM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
Here's a rather funny one...

Version: NTSC U/C
Type: Programming Error, perhaps?

Description:

Simulation Mode / Beginner League / Evolution Meeting

Third place awards 1,000 Cr.
Fourth place awards 1,500 Cr.

------------------
Santiago22
Button's Brigade - GTRCLite 2004 CHAMPIONS - The team's the thing.
[ aim: levin racer 22 | icq: 8267515 | web: http://www.santiago22.com/ ]
Check out:
[ Driver Bios | GTBN T-Shirts | GTBN IRC Chat | GTBN F1 Fantasy League ]
[ Online Racing | GT3 Trivia | The X-Port Thread | MK's Garage Editor thread | GT4 Discussions ]

IP: Logged

Spen
Crew Member

Posts: 32
From:Sheffield, S. Yorkshire, England
Registered: Jul 2004

posted 08-09-2004 07:18 AM     Click Here to See the Profile for Spen     Edit/Delete Message Reply w/Quote
You guys want to know the best cock-up in GT3 ? Vauxhall "Caribra" race-car. Thats nice, reminds me of the old Mitsubishi Stallion/Starion joke !! This maybe just a PAL error, but it deffinately says Caribra in my garage !

IP: Logged

Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 08-09-2004 02:40 PM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
quote:
Originally posted by Spen:
You guys want to know the best cock-up in GT3 ? Vauxhall "Caribra" race-car. Thats nice, reminds me of the old Mitsubishi Stallion/Starion joke !! This maybe just a PAL error, but it deffinately says Caribra in my garage !

I think I've seen that on my game, as well.

------------------
Santiago22
Button's Brigade - GTRCLite 2004 CHAMPIONS - The team's the thing.
[ aim: levin racer 22 | icq: 8267515 | web: http://www.santiago22.com/ ]
Check out:
[ Driver Bios | GTBN T-Shirts | GTBN IRC Chat | GTBN F1 Fantasy League ]
[ Online Racing | GT3 Trivia | The X-Port Thread | MK's Garage Editor thread | GT4 Discussions ]

IP: Logged

Famine
1st Lieutenant

Posts: 247
From:Yorkshire
Registered: Feb 2003

posted 08-17-2004 08:25 AM     Click Here to See the Profile for Famine     Edit/Delete Message Reply w/Quote
quote:
Originally posted by Spen:
You guys want to know the best cock-up in GT3 ? Vauxhall "Caribra" race-car. Thats nice, reminds me of the old Mitsubishi Stallion/Starion joke !! This maybe just a PAL error, but it deffinately says Caribra in my garage !

Not terribly surprising though - and yes, it's common to all versions (except it's only a Vauxhall in PAL/English language - it's an Opel everywhere else). The "Starion" gag is also actually true...

Anyway, nice to see another Sheffielder about. Whereabouts in God's Own City are you from? I'm a Chapeltowner.


I suppose I'd better validate this post with some actual trivia now... Err..

GT3 uses an absurd conversion factor of 1.5km/mile. It should of course be, to 3dp, 1.609km/mile. How's that for trivia?

------------------
I refuse to have a battle of wits with an unarmed opponent

IP: Logged

Sukerkin
Officer of the Bridge

Posts: 3037
From:Staffordshire, England
Registered: Jul 2002

posted 08-17-2004 10:00 AM     Click Here to See the Profile for Sukerkin     Edit/Delete Message Reply w/Quote
Or to four decimals 1.6091 LOL

A kilometer is, obviously, 0.621 of a mile.

I have to ask how you noticed that one Famine?

------------------
Asphalt Kannibals
Did somebody mention TVR's?

IP: Logged

Famine
1st Lieutenant

Posts: 247
From:Yorkshire
Registered: Feb 2003

posted 08-17-2004 08:06 PM     Click Here to See the Profile for Famine     Edit/Delete Message Reply w/Quote
My main gamefile is an NTSC-to-PAL conversion, so that I can run on track in mph.

A curious oddity of this is that the Data Analyser speeds and distances are still metric... And there's a hell of a discrepancy between the displayed speed at a given point in the replay and the speed indicated by the graph.

------------------
I refuse to have a battle of wits with an unarmed opponent

IP: Logged

MasterGT
Crew Member

Posts: 13
From:Toronto, Ontario, Canada
Registered: Feb 2004

posted 08-18-2004 01:33 AM     Click Here to See the Profile for MasterGT     Edit/Delete Message Reply w/Quote
Sound Effect: GT3 uses X,Y co-ordinates for proximity (the right way to do it...)

If you drive on Tahiti Maze tracks, you can hear AI cars when they are near you relatively (as a bird flies), but far behind you following the roadway. You can hear them well after you have "blown their doors off", as you pass each other going in the opposite direction, while in the loops.

MasterGT

IP: Logged

MasterGT
Crew Member

Posts: 13
From:Toronto, Ontario, Canada
Registered: Feb 2004

posted 08-18-2004 01:38 AM     Click Here to See the Profile for MasterGT     Edit/Delete Message Reply w/Quote
As for "real" tracks or courses, there has been a lot of good research done at the Planet.

Cheers,

MasterGT

IP: Logged

Spen
Crew Member

Posts: 32
From:Sheffield, S. Yorkshire, England
Registered: Jul 2004

posted 08-20-2004 07:47 AM     Click Here to See the Profile for Spen     Edit/Delete Message Reply w/Quote
Yo Famine,

We are at opposite ends, you're up at Chap and Im down in Greenhill. We've a few Chap residents working at our offices off Abbeydale Road.

Im glad youve mentioned the km/miles conversions, as I had a theory about that being wrong.

The sound thing is right as well, you can only hear other cars when the are along side you, and in the distance when passing.
The only problem with the sound is how badly wrong are the V8's ? A CR5 Corvette sounds so meaty when you see the in-car during ALMS races, I hope they get it right for GT4. The only V8 thats ever sounded like a V8 in the GT series was the W8 Weigart Vector. Hope that baby's back in GT4 !

IP: Logged

Dango
1st Lieutenant

Posts: 3140
From:Weisshaupt
Registered: Jan 2001

posted 08-20-2004 09:09 AM     Click Here to See the Profile for Dango     Edit/Delete Message Reply w/Quote
Agreed with Spen on the C5R, Camaro Racer and some others. The only decent V8 rumble comes from the GT40 racer, and to an extent from the Cobra (by far not LOUD enough!) and the Panoz. The Griffith with it's British V8 sounds nice too. Particularly disappointing is adding sports/race exhausts to Camaros or the Mustang, that doesn't sound like V8 at all. If these cars sounded anywhere near my 5.0 Mustang with Flowmasters I'd be driving these alot more.

IP: Logged

Famine
1st Lieutenant

Posts: 247
From:Yorkshire
Registered: Feb 2003

posted 08-22-2004 08:55 AM     Click Here to See the Profile for Famine     Edit/Delete Message Reply w/Quote
quote:
Originally posted by Spen:
Yo Famine,

We are at opposite ends, you're up at Chap and Im down in Greenhill. We've a few Chap residents working at our offices off Abbeydale Road.


Ah. Played hockey down on Abbeydale road many a time. Not to mention buying my last car from a "dealer" there...

quote:
Originally posted by Spen:
The only V8 thats ever sounded like a V8 in the GT series was the W8 Weigart Vector. Hope that baby's back in GT4 !

No argument from me there.

I loved that car. So totally and utterly insane. And driven by Eddie Sakumura in the film "Rising Sun"

------------------
I refuse to have a battle of wits with an unarmed opponent

IP: Logged

TUSCAN S
1st Lieutenant

Posts: 504
From:Aalborg, Denmark
Registered: Mar 2004

posted 08-22-2004 05:05 PM     Click Here to See the Profile for TUSCAN S     Edit/Delete Message Reply w/Quote
quote:
Originally posted by Famine:
[b]No argument from me there.

I loved that car. So totally and utterly insane. And driven by Eddie Sakumura in the film "Rising Sun"

[/B]


mmmm... 98mph in first gear

------------------
The Fiat Multipla
in GT 5 !

IP: Logged

wayn¤z
1st Lieutenant

Posts: 489
From:Baxter, Vic, Australia
Registered: May 2004

posted 09-14-2004 09:32 AM     Click Here to See the Profile for wayn¤z     Edit/Delete Message Reply w/Quote
I was just on the records page when i saw the section 'hybrid' ... ...

could anybody please tell me wtf is a HYBRID, and what makes them different to any other car

thanx
wayñöz

IP: Logged

eggmann
Officer of the Bridge

Posts: 3521
From:Plymouth, Minnesota, USA
Registered: Aug 2003

posted 09-14-2004 09:57 AM     Click Here to See the Profile for eggmann     Edit/Delete Message Reply w/Quote
Hybrid Builders Outlet should answer most of your questions. It's basically a way of modifying the cars that's not available in the game without a x-port/gameshark/action replay type device.

[This message has been edited by eggmann (edited 09-14-2004).]

IP: Logged

player2
1st Lieutenant

Posts: 3797
From:Beds, UK
Registered: Jun 2002

posted 09-20-2004 05:28 PM     Click Here to See the Profile for player2     Edit/Delete Message Reply w/Quote
I've been running tight races against various ghost cars in "License Test" again.

There's something odd...

Racing up a flat straightaway, in the middle of the track, miles from the wall (eg. the race to turn 1 at S-5: SSR5 Wet) ... and suddenly, "bump", the wheel in your hand gives a kick! Is it my imagination, or does this only happen when you are overlapped with the ghost? I think there's a bug in the program which occasionally lets you 'collide' with the ghost car. Sends a shiver up your spine too!


Oh, and unrelated, did anyone notice the way the sunlight reflects off the side of your car in the short straight after the hairpin at LSR in S-6, and lights up the adverising hoardings on the right of the track just before the first right-hander? (Only ... with the sun so low on the horizon, shouldn't the car be in the shadow of the hoardings when that happens????)

[This message has been edited by player2 (edited 09-21-2004).]

IP: Logged

Santiago22
1st Lieutenant

Posts: 2917
From: a million miles away
Registered: Apr 2003

posted 10-27-2004 04:40 AM     Click Here to See the Profile for Santiago22     Edit/Delete Message Reply w/Quote
Here's some trivia I just discovered.

There are TWO Dodge Viper GTS-R Team Oreca race cars in GT3.

One is #91 - well known the the NTSC-U/C drivers as the Arcade Viper Oreca

The other is #51, and you can catch a glimpse of it in the GT3 intro movie.

------------------
Santiago22
Button's Brigade - GTRCLite 2004 CHAMPIONS - The team's the thing.
[ aim: levin racer 22 | web: http://www.santiago22.com/ ]
GTBN IRC Chat | GTBN Volume 4 Info

IP: Logged

Spen
Crew Member

Posts: 32
From:Sheffield, S. Yorkshire, England
Registered: Jul 2004

posted 11-01-2004 08:00 AM     Click Here to See the Profile for Spen     Edit/Delete Message Reply w/Quote
Hey Famine,

How's things ? Last weekend, I was out gardening and heard this way-out growly, bad tempered sounding motor decending Bocking Lane (yes, you non-Sheffielders, thats spelt right), poppong and banging on the over-run, I looked up the road and yes, it was a genuine road-legal Speed 12 ! The engine note on GT3 is spot on, I can now state. It accelarates damn quick, and stops like nothing Ive seen before ! Thats what you have to be ready for trying to drive a monster like that on a busy road with parked cars etc. It had a Speed 6 as a follower, and you couldnt even hear that engine over the AJP-12 in the Speed even though the 12 wasnt under load !

See yah.

IP: Logged

Venari
1st Lieutenant

Posts: 82
From:Banbury, UK
Registered: May 99

posted 01-08-2005 06:26 PM     Click Here to See the Profile for Venari     Edit/Delete Message Reply w/Quote
You cannot change wheels on an Acura RS-X, either.

IP: Logged

This topic is 5 pages long:   1  2  3  4  5 

All times are ET (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Gran Turismo By Numbers

Gran Turismo, Playstation, and PlayStation2 are products made and developed by Sony Corporation and their subsidiaries.

Powered by: Ultimate Bulletin Board, Version 5.44b
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.