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Gran Turismo By Numbers
![]() Gran Turismo 3 General Discussions
![]() UFO's at Grand Valley
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| Author | Topic: UFO's at Grand Valley |
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player2 1st Lieutenant Posts: 1995 |
Who has seen the UFOs at Grand Valley? After reporting them at Psyfalcon's Insnaity Endurance Series, and mentioning them in Spot Race 27, I've been back for another look. I've only looked at the Grand Valley 300 Enduro race. They are viewed on the straight between turns 7 (left) & 8 (right) (teh hairpin is turn 6, the first tunnel is after turn 9) when you are looking over the Lister signs, out over the lake (I think it's a lake). They appear from behind the rock on the right, they come across to just left of the line of the track, then they make a starboard 180 degree turn and head off again to the right. They appear to be flying a continuous loop. If you are too close to the signs you can't see over the signs, though you can see between them. Try rooftop cam view to see better. My take? They look like a squadron of jet fighter planes flying loops. IP: Logged |
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Nightcrawler1 1st Lieutenant Posts: 1897 |
Now we know where Grand Valley is at least. It must be somewhere near Iraq since those planes you see have to be patrolling the "no fly zone." (How can they be flying in a no fly zone?) I'm doing nothing, maybe I'll take a look. IP: Logged |
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Nightcrawler1 1st Lieutenant Posts: 1897 |
OK, I tried it and made several determinations: 1. The S2000 LM would be a fine car to run the GV enduro with. 2. I can't drive a car in the outside car view and stay on the track. 3. I saw P2's UFOs, which really stinks because now I can't call him a drunkard or a loon for seeing them any more. It doesn't mean he isn't a drunkard or a loon, but I am apparently just as much of one so it would be the pot calling the kettle black. They were black specks except when they turned when you could see some white, so P2's "jets making loops" theory may be correct since the white may be the jet exhaust. 4. I tried to see then from the other side of the valley but couldn't. Directly across the valley is a tunnel, and further down by the bridge I couldn't see any sign of them. 5. P2 stays up very late. IP: Logged |
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GT3mich Officer of the Bridge Posts: 4060 |
I looked for them with my son and didn't see anything. Hmmmmmmmm. Now I'll have to make another pointless attempt to see these UFO's. ------------------ IP: Logged |
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gpardo 1st Lieutenant Posts: 599 |
Yep, it is there. I saw it during the endurance race. IP: Logged |
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player2 1st Lieutenant Posts: 1995 |
UFO spotting 101 Arcade -> Single race -> Grand Valley (easy) Pick a car; I did it with the first 'C' (Altezza) and the first 'A' (Calsonic) Dive round to turn 7. Pull in to the verge on the left at the end of the inside kerb, against the Autobacs hoardings, and wait. Roofcam is best. You need to hold the brake to stop the car rolling. Observations: There are five UFOs in the squadron. They are running a UFO race. They first appear tightly grouped, in my first run it was just before the two minute mark, my second try it was at 1'22 to 1'23. The group remains in sight for about a minute, second time I timed it and the first one disappeared at 2'08 and the last one at 2'11. Their lap times seem variable. In my first run, they were lapping in around 4 minutes. Second run their lap time was about 3 minutes. This range encompases about the right time for two laps of GV, so it is possible you could be lapping exactly synced so you see them every second lap, or exactly in antiphase, so you never see them. But stopping and looking is guaranteed to work and the max wait time should be ~4 minutes. After the UFOs first lap, they start to disperse as they are all going different speeds. By their third lap, they are > 0.5 minutes apart, so one or more is visible nearly half the time. The view is subject to a foreshortening effect - if you view them from the exit of turn 7, they look a long way away, but once you know what to look for, move down the straight towards turn 8, then they seem much closer and have a definite shape. Run 1. squadron appeared ~1'46, remained visible ~1 minute Run 2. Appeared 1'22 thru 1'23 IP: Logged |
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Nightcrawler1 1st Lieutenant Posts: 1897 |
Lets see. 5 jets, lapping at times similar to GV, start close together and then spread out as time goes on. I'm guessing that each of those planes corresponds with one of the AI cars in the race. As some of the AI cars fall being in the race, their jet counterparts do also. Pits would look funny though if the jets stop, but that time probably isn't visible. Perhaps there is even 6th jet that mimics your car, but we don't see it moving since we are parked. To test this theory you could watch the jets and see if they appear one by one as the AI cars reach a certain point on the track. You could also see if the jets move faster in races against S class cars than races against C class cars. ------------------ [This message has been edited by Nightcrawler1 (edited 03-08-2003).] IP: Logged |
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GT3mich Officer of the Bridge Posts: 4060 |
Ok p2, Your not crazy. I saw the UFO's. I wonder if they can be seen from the back side of the track. They seem to be out of view for a long time. ------------------ IP: Logged |
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ramen noodles Crew Member Posts: 5 |
nightcrawler has a good point. I also think that they are the AI cars on the other side of the track. Another way to test it would be to go in to 2 player mode. The first player stops and waits to see the "ufo" and the other player drives around the track until the first player spots the "ufo". When the second player is spotted by the first, he should stop his car. If the "ufo" also stops moving, it proves that they are just the AI cars. IP: Logged |
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WasteGate 1st Lieutenant Posts: 473 |
I don't think they're flying saucers but LDM, Rikki, Boatdriver & co driving their 1077bhp RUF RGTs down the straight at the nearby Tahiti Circuit. IP: Logged |
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LaughteranDMirth 1st Lieutenant Posts: 793 |
WG, ROFLMAO ![]() ------------------ My Rally Diary: Mudslingers Paradise The Latest Mudslingers Spot Race IP: Logged |
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player2 1st Lieutenant Posts: 1995 |
I love the theory, and it explains another datum which I didn't reveal - I tried looking in free run, and didn't see any UFOs! I'm tempted not to look any more, because the theory is so nice I'd hate to disprove it! ![]() IP: Logged |
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Nightcrawler1 1st Lieutenant Posts: 1897 |
Which theory do you love, P2? Mine or Wastegates? ------------------ IP: Logged |
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player2 1st Lieutenant Posts: 1995 |
Tee-hee-hee. I discounted WasteGate's idea because the UFOs seemed to be maintaining a constant altitude. I feel if it were rikki & co they'd be splashing down in the lake between jumps! ![]() IP: Logged |
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player2 1st Lieutenant Posts: 1995 |
Kudos Nightcrawler1, you did it, eureka!! They are the other cars on track. The cars are visible as UFOs from the red & blue barrels between tunnels 1 & 2 until the tight chicane before the last 2 turns. I tested it by the well known 'ramen noddles manoever'; as player2 I thought it my duty to investigate the 2 player option Well, I can sleep easy. And WasteGate, in particular circumstances (I'm thinking six way i-Link) these could indeed be rikki, LDM, Boat & co., but at GV as described above, not at TC Well, that's that mystery solved. What next. The Monkey's been done, but thse programmers obviously had time on their hands, so how many other tracks have a mysterious presence awaiting detection??? p2 IP: Logged |
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player2 1st Lieutenant Posts: 1995 |
quote: Try the 2 player thing, Nightcrawler. Park up one car on the verge at turn 7. (You need to hold onto the brakes as the car'll roll there even if you park touching the armco. Rest something heavy on the brake button.) Now drive the other car past the red & blue barrels. Stop. Wave to the first car. Back up to the barrels. Stick your nose out again. Wave again and shout peek-a-boo. Etc, etc. When you think about it, why would they add code to stop the pit stops looking stupid? Isn't the whole idea of seeing the race cars mirrored in the sky a little stupid, dare I say a little ... pointless? Hey, you eliminated the UFOs from GV. There are no more UFOs! That's great! I think you need to post it on the other thread. You can give ramen noodles and me an 'assist' if you like? That'd be great too! IP: Logged |
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Nightcrawler1 1st Lieutenant Posts: 1897 |
The two player occurred to me, but I though with the split screen you wouldn't see enough of the sky to see the UFOs. Apparently I was wrong. But between Ramen-Noodles and myself, Clifton Park must be the headquarters for UFO busting. Sort of the anti-Area 51. ------------------ IP: Logged |
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player2 1st Lieutenant Posts: 1995 |
OK, sober now Here's the explanation behind the UFOs. I had assumed that they were some strange programming bug (or the programmer having some fun) causing cars that were somewhere on the track to also appear flying round in the sky. But that's not it at all. The UFOs are the genuine view of the cars in their correct positions on the track as they drive around. It's just that the track is not visible, so they appear to be flying. And the default background to that view is the lake (because the foreground scenery really IS the lake), so they appear to be flying over the lake.Techie details: The game renders the on-screen view by piecing together: the camera angle, the light sources, the cars in view, the track scenery and a distant generic background. This involves a lot of calculation. The game always tries to draw any car that is in view. 'In view' means in the direction the camera is looking and not obscured by the track scenery. The game tries to draw as much track scenery as it needs to, but as there is a lot of scenery, it economises by only drawing the scenery which is within a certain distance of the camera, on the assumption that scenery beyond a certain distance is of little value and is in any case unlikely to be visible, as it will be obscured by nearer scenery. All 'out of range' track scenery is replaced with the generic distant background scenery. However, in this case, there is no naerby scenery to obscure the view across the 'lake'. The far lake view and the distant hills are 'generic scenery', hence they are behind everything else. But the scenery which is part of the circuit up ahead, eg. the bridge and the hills near it, are 'out of range' so they don't get drawn. Since this scenery isn't drawn, the program infers that the cars are not obscured from view, therefore it draws them in the correct places as they drive round the southern part of the track. Thus the cars are shown driving round, but the track on which they are driving is invisible. The reason they appear 'in the sky' is because (a) they are above lake height, obviously, and also (b) the place where you are looking from is on a downhill slope, so that raises the apparent elevation of the view looking ahead. OK, that's my last pronouncement on the UFOs unless anyone wants to debate what I've said? IP: Logged |
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Nightcrawler1 1st Lieutenant Posts: 1897 |
Oh, I see. So I was totally wrong, other than the fact that the UFOs correspond with the other cars. They not only correspond, they actually are the other cars in the distance. So it is sort of a bug in that they programmed the track not to appear if it is too far away, but they didn't program the cars not to appear if they are too far away. ------------------ IP: Logged |
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GT3mich Officer of the Bridge Posts: 4060 |
I wonder if this bug is in all the tracks? If you went the same distance on each track and IE 30% point of the track and looked around, I wonder if you could see more cars in the air? ------------------ IP: Logged |
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ClosetRacer 1st Lieutenant Posts: 9 |
Okay, like a year later... I noticed this same "feature" in GT2 on SSR5. As soon as I come out of the tunnel, (turn 2, I guess,) I can often see other cars zipping through the trees up ahead. I was watching a replay on GV and noticed the AI cars driving across the lake from the bridge. But, I'm very eager now to see them from this "new" angle. IP: Logged |
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Nightcrawler1 1st Lieutenant Posts: 1897 |
Ah, this old thread. P2's UFO research was among his finest moments. IP: Logged |
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SpecsGTP Crew Member Posts: 30 |
I had thought that I had seen something odd in those same trees at SSR5, but I wasn't exactly sure what they were. I will have to go back and take a closer look ------------------ IP: Logged |
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Kaison Crew Member Posts: 24 |
I noticed this a long time ago on SSR11 in the tunnel/hairpin in GT3. My memory may be faulty on the track and positon though, I only saw it once and haven't given it any additional thought until now. The cars were close enough to be easily distinguisable, so I didn't confuse them with UFO's or anything. It just appeared to be a bug, a freaky looking bug. Maybe I should dig out GT3 and check out Grand Valley. IP: Logged |
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