Eligible
Cars:
They’re small. They’re quick.
They’re nimble. They’re strong. They’re powerful. But most of all,
they’re fun. This is the GTRC XC Class. Will this be one of the
toughest divisions? The cars are pretty evenly matched, so it very well
could be. Whether on pavement or on dirt, we won’t know who wins this
one till the dust settles!
Teams must choose a car from their chosen Continental Group. Once a team
enters a car in a GTRC event, they may not change to a different car.
Both drivers on a team must drive the same car in their respective
class.
Here are the eligible XC Class
choices:
Asia-Pacific “A” Group:
Toyota Celica Rally
Toyota Corolla Rally
Subaru Impreza Rally
Subaru Impreza Prototype Rally
Asia-Pacific “B” Group:
Mitsubishi Lancer Evo VI Rally
Mitsubishi Lancer Evo VII Prototype Rally
European Group:
Peugeot 206 Rally
Citroen Xsara Rally
Lancia Delta HF Integrale Rally
North American Group:
Ford Escort Rally
Ford Focus Rally
If the car is NOT on the list, it is
considered ineligible. This list was compiled from an NTSC version of
the game. If there are discrepancies with the conversion to PAL, please
e-mail the Administrator to get things sorted.
RACE SCHEDULE:
Race #1:
Swiss Alps and Swiss Alps II
Rally League, Swiss Alps then Swiss Alps II, 3rd race in the series’,
both 7 laps
Race due Friday November 30, 2001 at 5:00am EST (board time)
Race #2:
Tahiti Circuit and Tahiti Circuit II
Rally League, Tahiti Circuit then Tahiti Circuit II, 3rd race in the
series’, both 5 laps
Race due Monday December 10, 2001 at 5:00am EST (board time)
Race #3:
Midfield Raceway II (Reverse
Direction)
Arcade Mode, Professional Difficulty, Midfield II, 10 laps
Race due Thursday, December 20, 2001 at 5:00am EST (board time)
Race #4:
Apricot Hill Raceway
Arcade Mode, Professional Difficulty, Apricot Hill, 10 laps
Race due Sunday, December 30, 2001 at 5:00am EST (board time)
Race #5:
Smokey Mountain and Smokey Mountain II
Rally League, Smokey Mountain then Smokey Mountain II, 3rd race in the
series’, both 7 laps
Race due Thursday January 10, 2002 at 5:00am EST (board time)
Race #6:
Special Stage Route 11
Arcade Mode, Professional Difficulty, SSR11, 10 laps
Race due Sunday, January 20, 2002 at 5:00am EST (board time)
Race #7:
Cote D’ Azur
Arcade Mode, Professional Difficulty, Cote D’ Azur, 10 laps
Race due Wednesday, January 30, 2002 at 5:00am EST (board time)
Race #8:
Tokyo R246
Arcade Mode, Professional Difficulty, Tokyo R246, 10 laps
Race due Sunday, February 10, 2002 at 5:00am EST (board time)
Race #9:
Tahiti Maze and Tahiti Maze II
Rally League, Tahiti Maze then Tahiti Maze II, 3rd race in the
series’, both 5 laps
Race due Wednesday, February 20, 2002 at 5:00am EST (board time)
Late submittals will not be accepted.
Just remember. "10, 20, 30", though submittal a day early is
recommended.
RACE METHOD:
Practice and Qualifying is done in Arcade
Mode, Free Run, and is unlimited. Your fastest lap done in Free Run
should be considered your Qualifying Lap. You must race on Racing
Slicks (T3) for Midfield II and Apricot Hill.
For SSR11, Cote D'Azur, and Tokyo
R246, your tire choice for practice, qualifying, and racing is
unlimited. For Tire Testing, go to Simulation Mode, Amateur League, GT
World Championship, and race at the appropriate track for the week.
This will be a 5 Lap Race with tire wear. You may repeat this test as
many times as you'd like, but at no time may you run more than 5 race
laps in a row. For Cote D'Azur, go to Simulation Mode,
Professional League, All Japan GT Championship, select Cote D'Azur, then
go to Qualifying. You may run no more than 5 laps in a row in this
qualifying mode, but you may repeat it as many times as you'd like.
After the 5th lap, you must Exit and re-enter.
The race will be run at the specified
event in Simulation Mode or Arcade Mode. ONLY ONE ATTEMPT AT THE RACE IS
ALLOWED. Start from the back of the grid, NO QUALIFYING IN SIMULATION
MODE. If you crash, spin, miss your pit stop, or suffer any other sort
of calamity, DO NOT RE-START. You may PAUSE your race, to take care of
real-life events (like let the dog out before he pees on the rug, or
stop your child from turning off the television), but there are no
second chances.
For the XC class, when on a Dirt
Track, we will race BOTH the forward direction and the ‘Reverse’
direction during the same race. The times will be added together for
your total race time. Race both races BACK-TO-BACK. In other words, get
all of your practicing for BOTH tracks done in advance, then go to Sim
Mode and run both races. Your fastest lap in the FORWARD direction in
practice will be your Qualifying Lap.
Submit your times, including Driver Name,
Car Driven, Track Driven, Race Number, Qualifying Lap Time, and Total
Race Time using the specified
form. If you have problem with the form,
please e-mail your results to the Admin at gb24hours@granturismobynumbers.com
Always, always, always save the replays
of your Qualifying Lap (with ghost!), and your Total race.
TUNING SPECIFICATIONS AND ALLOWANCES:
ALL RACES:
THERE ARE ABSOLUTELY NO ADDITIONAL
MODIFICATIONS ALLOWED. Do not
purchase any parts for these cars, except for Racing Tires for the
tarmac courses, as specified in the Race Method section.
For all races, you may use any settings
that you wish.
You may use a Prize Car or a car that
you’ve purchased.
Oil changes at your pleasure.
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